Chapter 688 - 360: Mithril (2)
Chapter 688 - 360: Mithril (2)
The funds and benefits linked to these nameplates can be quite lucrative.
As for using magic to transform into a shape similar to the owner of the nameplate, there is no need to worry. In the corridors of the Adventurer’s Guild, there are specialized detection magic arrays that can check for such magical effects in advance.
In conclusion, as the Adventurer’s Guild has developed and grown, the loopholes have become fewer and fewer.
"Is there anything I can do for you, esteemed Mr. Gauss?" The receptionist’s attitude subconsciously became much more respectful.
"I want to register an adventure group. I heard you need to come here to submit an application."
Hearing Gauss’s request, the receptionist, Rebecca, nodded.
She understood why he had traveled a long way from Gray Rock Town to Farlim.
"Please wait a moment."
She turned around, retrieved a book bound in dark blue from the filing cabinet behind her, along with a series of accompanying documents and forms.
Flipping through the book titled "Farlim Guild System · Adventure Group · Team Registration and Evaluation Guidelines," she began to speak.
"First of all, the conditions for submitting an application to register an adventure group require the leader and one additional teammate to be at or above level 6 profession level."
"Mr. Gauss, you and your teammates meet the basic requirements."
Gauss himself is level 6, along with a 7th level and a 6th level companion.
"However, I need to explain additionally."
"Every year, the number of passes for registration is limited, while the number of applicants exceeds these available slots. So these are just the basic conditions for submitting an application; later approval requires further examination from above, including your commission history, additional contributions, profession level, development potential, and many other factors."
"I understand." Gauss nodded.
Before coming, Shirley had explained everything to him.
However, Shirley also said that his chances of passing the application were still quite high. If it were another level 6 professional, they would definitely not be able to compete with those veteran master-level professionals or even extraordinary-level professionals.
But his potential is much more exceptional, so the standard for levels would be lowered considerably in his case.
"Also, if approved, formal registration of the adventure group requires a submission of 100 gold coins as registration capital, Mr. Gauss, is that acceptable to you?"
"It is."
The current 100 gold coins is nothing to Gauss’s squad.
The funds they can mobilize have now reached close to 2,000 gold coins.
This largely comes from the substantial loot obtained in the recent Gray Rock Town defense battle; risk and reward always coexist.
All the equipment and materials of the monsters he killed, along with part of the siege equipment, ironworks, and mounts of the whole legion, were converted into cash by the Adventurer’s Guild for them.
This is even after Gauss kept the retractable black machete of the ogre leader, intending to use it as a secondary weapon after Body Multiplication, so he didn’t sell it—it could have resulted in even more profits otherwise.
"Please fill out the application form."
Seeing Gauss’s composed demeanor, without even a hint of hesitation, and considering that the handsome young man in front of her was nearly ten years younger than her,
Rebecca felt a slight pang of sourness in her heart.
That is a whole 100 gold coins! It is not 50 copper coins or 50 silver coins.
Even in the land-expensive Farlim, it could purchase several sets of premium single-family properties; of course, not in the Inner City District.
Rebecca still lives with her family now, primarily because she has not yet purchased a house of her own; even the down payment is still being saved up.
Then she looked at the much younger man in front of her, who could casually spend 100 gold coins as just registration capital, and couldn’t help but sigh at how vast the differences between people can be.
Venturing may seem profitable, but having been an adventurer herself, she is deeply aware of its hardships.
From her past experience working as a professional mage in an adventurer squad.
An elementary one-star commission brings in a combined profit of 1 to 2 gold coins, split among 3-4 members; each person gets only 25-70 silver coins, not counting team expenses for equipment wear, transportation, meals, and medicine costs.
If the weapon breaks, requiring repair or replacement, costs go up further.
Calculated this way on average, even in the best scenarios, the real retained earnings might only be 30 silver coins per commission.
And considering time spent on training, resting, traveling, wasted time from failed commissions, successfully completing about 20 commissions a year would already mean a very diligent adventurer.
This way, the money saved up in a year would be roughly 6 gold coins.
It sounds like a lot, but if one desires success in the adventurer field, one must continuously invest in oneself, purchasing magic skill books and other resources, or risk falling behind.
So, after a few years, it seems like a lot more money has been made compared to ordinary people, but in reality, for this seemingly well-off adventurer, even pulling out a few gold coins in cash can sometimes be incredibly difficult.
Rebecca was in such a situation.
One ordinary afternoon, she did some accounting.
She sorrowfully discovered that after a few years of adventurer life at the edge of a knife, she had invested most of her earnings into herself, yet her skills had reached a plateau.
So she decisively left what appeared to be the lucrative adventurer industry, took exams, and after a year of serious preparation, successfully passed and became a receptionist at the Farlim Adventurer’s Guild branch.
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